Documentation
Multiplayer
- Multiplayer Overview — How deterministic lockstep matches are played, relayed and verified.
- Hosting a Server — Run your own dedicated relay, including TLS and firewall setup.
- Ranking & Ladder — XP, ranked games and how the leaderboard is calculated.
- Security Model — Transport security, integrity modes and the anti-cheat boundary.
- Command Surface — The command set the lockstep protocol accepts and validates.
Maps & Editor
- Custom Maps — Publishing, sharing and loading community maps.
- Map Authoring — The map format and how playable terrain is put together.
- Authoring Cookbook — Worked recipes for common map-building problems.
- Blueprint Toolkit — Paint a blueprint image, get a validated, symmetric map.
Game Systems
- Research & Doctrine — Doctrine trees, research points and the perks they unlock.
- Campaign Authoring — Mission scripting and how campaign acts are structured.
- Playtesting — How to run a structured playtest and report findings.