Command the modern battlefield.
A real-time strategy game built around three asymmetric superpowers, a deterministic lockstep multiplayer engine, and a map editor deep enough to build the whole campaign in.
USA
Over-engineered hardware, air dominance and precision strikes. Expensive, and worth it.
RUSSIA
More artillery. Then more artillery. Heavy armour that trades finesse for weight of fire.
CHINA
Production efficiency and drone swarms — win by fielding three of everything.
Official online server
Matches run on a dedicated relay over TLS. Point the in-game multiplayer browser at:
play.dominationrts.com:7777
Deterministic lockstep at 10 Hz, up to 16 players per lobby, with a 120-second reconnect grace window. See Multiplayer Overview.
Documentation
Multiplayer
- Multiplayer OverviewHow deterministic lockstep matches are played, relayed and verified.
- Hosting a ServerRun your own dedicated relay, including TLS and firewall setup.
- Ranking & LadderXP, ranked games and how the leaderboard is calculated.
- Security ModelTransport security, integrity modes and the anti-cheat boundary.
- Command SurfaceThe command set the lockstep protocol accepts and validates.
Maps & Editor
- Custom MapsPublishing, sharing and loading community maps.
- Map AuthoringThe map format and how playable terrain is put together.
- Authoring CookbookWorked recipes for common map-building problems.
- Blueprint ToolkitPaint a blueprint image, get a validated, symmetric map.
Game Systems
- Research & DoctrineDoctrine trees, research points and the perks they unlock.
- Campaign AuthoringMission scripting and how campaign acts are structured.
- PlaytestingHow to run a structured playtest and report findings.